Hovering Chahn game re-released to load faster:
Friday, March 6, 2015
Sunday, February 22, 2015
Ascent is Back Online!
For some reason, a web player update messed up some of the light-rendering I had in a custom effect. This has been fixed, and the game is now back up for you to enjoy!
Monday, February 16, 2015
Broeo Game Collection is BACK IN ACTION!
So I as noted earlier, some of my games broke down over the year.
But Now, Dr. Broeo and Planet of the Broeos have been re-uploaded and republished!!
While I was at it, I also added the ability to progress through conversations using the mouse in Planet of the Broeos! You're welcome :).
But Now, Dr. Broeo and Planet of the Broeos have been re-uploaded and republished!!
While I was at it, I also added the ability to progress through conversations using the mouse in Planet of the Broeos! You're welcome :).
Temporary Takedown
So, it has come to my attention that a number of my games have ceased to behave properly under Oceania's Web-Player, which has always worked the way it does now... as far as I can drum up. Maybe I am just insane.
In either case, for ONE TIME ONLY I will be rectifying my games to the new standard so that they can live on and be playable for anybody who cares to check them out. Hopefully I will have at least the Broeo games back up very quickly (maybe even today), as they are easy to fix. the other 2... not so much... :\. I've also already updated The Hovering Chahn, so now it should load a break-neck speed!
Thanks Unity. Also, thank you to the Ministry of Truth for absolutely no help in this matter.
In either case, for ONE TIME ONLY I will be rectifying my games to the new standard so that they can live on and be playable for anybody who cares to check them out. Hopefully I will have at least the Broeo games back up very quickly (maybe even today), as they are easy to fix. the other 2... not so much... :\. I've also already updated The Hovering Chahn, so now it should load a break-neck speed!
Thanks Unity. Also, thank you to the Ministry of Truth for absolutely no help in this matter.
Monday, November 3, 2014
Ragnor!
This month's game is up! Without a doubt the bloodiest game I've made this year, and probably the bloodiest thing I've actually ever made in my life. A special Halloween themed adventure for you all to enjoy!
Alot of thanks goes out to Nate Shaw for permission to use his character Ragnor, and also one of Ragnor's recurring un-named adversaries.
Wednesday, September 3, 2014
Game #06 Released: Planet of the Broeos!
So admittedly with not much notice, i'm releasing this sequel to my previous game Dr. Broeo. Yes the story is a direct sequel - if you can't imagine how dire the situation has possibly progressed so quickly, you dind't play the first one... enough. Go get on that.
Tuesday, August 5, 2014
Game "5" Released: Ascent
Incredibly proud to release this new title! I can't believe how much I got done in a month (and 5 days). It was certainly a technical challenge to get the look I wanted, but I feel like I did it, and now finally looking at it play in the browser, I feel it came out better than I could have hoped for the time-frame I had to make it! I also learned a bit about cross-platform support, getting my shaders working on OSX this week! (so thanks to those guys who pointed out the issues and helped me test it more!) Anyway... Play. Enjoy. Next game is already underway!
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