Without giving too much away as to the theme, here is a sample of what I've been working on today with an item you may be familiar with:
So it's not perfect - there's some weird lighting stuff going on, and I definitely have some work to do on the shaping of the object. Using this tutorial as a starting point, I first did a bit of finagling to update the code and get it to run. I also had to do some research to find out why their sample was rendering sprite alpha 0 to black instead of transparency. Once I configured a bare-bones version of their script through the tutorial, I added back in some features they didn't talk about, such as making black in the diffuse image always render to black - keeping your 'outlines'! (I will post my completed shader for this once I'm done!)
Here's a look at the Diffuse Color, Normal, and Bump image layers used to compute the lighting:
(I'd hapily welcome advice from my 3D friends on this... as I'm a little removed from 3D!)
I hope you are as excited as I am. My next game may run terribly and play horribly, but at least it's gonna look great! :D
- chahn