Monday, November 3, 2014

Ragnor!

GAM10
click title to go to game website


This month's game is up! Without a doubt the bloodiest game I've made this year, and probably the bloodiest thing I've actually ever made in my life. A special Halloween themed adventure for you all to enjoy!

Alot of thanks goes out to Nate Shaw for permission to use his character Ragnor, and also one of Ragnor's recurring un-named adversaries.

Wednesday, September 3, 2014

Game #06 Released: Planet of the Broeos!

GAM8
click title to go to game website


So admittedly with not much notice, i'm releasing this sequel to my previous game Dr. Broeo. Yes the story is a direct sequel - if you can't imagine how dire the situation has possibly progressed so quickly, you dind't play the first one... enough. Go get on that.

Tuesday, August 5, 2014

Game "5" Released: Ascent

GAM7
click title to go to game website


Incredibly proud to release this new title!  I can't believe how much I got done in a month (and 5 days).  It was certainly a technical challenge to get the look I wanted, but I feel like I did it, and now finally looking at it play in the browser, I feel it came out better than I could have hoped for the time-frame I had to make it!  I also learned a bit about cross-platform support, getting my shaders working on OSX this week!  (so thanks to those guys who pointed out the issues and helped me test it more!)  Anyway... Play.  Enjoy.  Next game is already underway!

Tuesday, July 1, 2014

Game #05 Reveal, Title and Artwork

Here's an early version of the title screen and a teaser version of the theme!
GAM7

Saturday, June 28, 2014

Fun with Pixel Lighting!

So, I've already jumped right into development of my new game!  Now I am REALLY excited about it.  I have a lot in mind for the look and feel of the environment, as well as the aesthetic.  Today I finally got around to playing with SHADERS IN UNITY!  I don't know why I didn't look into them before.  I love shaders.  I'm so excited.  The possibilities are endless.

Without giving too much away as to the theme, here is a sample of what I've been working on today with an item you may be familiar with:

PillLighting

So it's not perfect - there's some weird lighting stuff going on, and I definitely have some work to do on the shaping of the object.  Using this tutorial as a starting point, I first did a bit of finagling to update the code and get it to run. I also had to do some research to find out why their sample was rendering sprite alpha 0 to black instead of transparency. Once I configured a bare-bones version of their script through the tutorial, I added back in some features they didn't talk about, such as making black in the diffuse image always render to black - keeping your 'outlines'!  (I will post my completed shader for this once I'm done!)

Here's a look at the Diffuse Color, Normal, and Bump image layers used to compute the lighting:
PillLighting
(I'd hapily welcome advice from my 3D friends on this... as I'm a little removed from 3D!)

I hope you are as excited as I am.  My next game may run terribly and play horribly, but at least it's gonna look great! :D

 - chahn

Friday, June 27, 2014

GAME "4" RELEASED!!!

GAM6
click title to go to game website


Well, its been a long wait now - but this game should be worth it!

In the past couple months, I took a road-trip from Philadelphia to San Diego, where I live now, and have been getting myself situated there! It's been hard to pace myself on these games while everything else is happening, but I've been learning a ton of new things about time management! (and the ways I work best).

I pulled out all the stops on this one! I've been taking my games a bit too seriously I think (you know, besides Hovering Chahn) so it was time to let loose a little and just make another ridiculous entry that goes off the rails. I had a ton of fun making it! If anybody enjoys it, I will be happy.

This is also the first entry to ever feature characters from my 90-Minute Comics universe! - the Broeo Bros! Since I liked this one so much there may even be another game featuring them! (but not next month)

So I have some catch-up to do now - this release is actually #6, and I have some back-filling to do. But I have a bunch of new games in mind, and scattered material already generated for some of them. (I've been all over the place). Looking forward to the next one!

Anyway! - Check out the game - tell me what you think!

Tuesday, April 29, 2014

GAME #03 RELEASED!!!

GAM3
click title to go to game website


I apologize for the extremely long delay on this one, and for the radio-silence... you can either blame Simon, or my cross-country road trip.

I promise you all that I actually did complete the game on time, and have not worked on it at all in April. I have updated it since the Game Jam submission, but not since the end of March...

though neither have I been working on my April game... at all :(... Who's knows what I'll make today and tomorrow... should be another blast.

Anyway, I had fun making this one. Certainly bit off a bit more than I could chew for a 10-day game jam, but the Jam experience was awesome. I played a handful of really good submissions, and got a lot of good feedback on mine. The most lacking part of my submission was the number and diversity of the enemies I was able to pull together in time. I needed enemies that played a more integral part tot he objective or strategy of the game... or a game that has strategy or a real objective to begin with.... :( oops.

Anyway! - Check out the game - tell me what you think!